![]() ![]() Removed the fake ambient that was added when global illumination is set to “off”.Also improved the handling of transparent effects in the acceleration structures.Improved CPU performance by not re-allocating the TLAS on every frame.Implemented anisotropic texture sampling for objects seen in reflections and refractions using ray cones.Extended the supported light style range to 200% to fix over-bright lighting.Allowed changing the VSync setting without reloading the renderer.Also fixed the sampled lighting estimator math, improved specular MIS.Fixed the rendering of the planet’s atmosphere in the space environment.Fixed the pipeline layout mismatch in asvgf.c.Also fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it’s left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges. ![]() Also fixed the crash that sometimes happened when entering The Reactor map.Fixed the buffer flags on the acceleration structure scratch buffer.Fixed the barriers in non-uniform control flow in the tone mapping shader.Also fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.Fixed the rcon_password variable flags to prevent the password from being stored.Also fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code.Also fixed long texture animation sequences.Also fixed loading of multi-skin MD3 models.Fixed a crash that happened when loading a map with non-emissive lava material.Extended the “shader balls” feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors. ![]() See the comment in fog.c for more information.
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